πΌ Encoding Images
Unit 4 β Representation | February 13Learning Targets
AP
I can apply a creative development process when creating computational artifacts.
AP
I can describe the variety of abstractions used to represent data.
AP
I can explain how binary sequences are used to represent digital data.
Meta
Last week, we saw how a binary sequence could be used to encode a black and white image. In order to decode that message, we saw that we needed metadata. Why?
metadata - data about other data. In a digital image file, metadata describes the size of the image, number of colors, or resolution.
Depending on your encoding scheme, you used a certain number of bits to encode the height and width of your canvas, and then more bits to actually draw the image.
How could we go about drawing colorful picture?
πΌ Colorful Images
We saw last week that digital images are BIG files. Why? Well, we know we need pixels to display images, but how do pixels work?
- RBG goes from 0-255, for a total of 256 values of intensity.
- Like monochromatic pictures, we need to decide how many bits-per-pixel in order to decode images.
So, pixels are an abstraction of RGB, which is itself an abstraction of binary.
π RGB
Letβs look at all the possible 3-bit colors:
This code:
0000 0100
0000 0010
0000 0011
000 111 100 010
001 110
Produces this picture:
The first two liens are metadata saying the picture is 4 pixels by 2 pixels. Then, six of the pixels are turned on. There are two more possible colors. What are they?
What happens if we shift to 4-bit colors, or 5-bit colors? Why?
Now, try 6-bit colors. How many different colors can you make?
How could we write these colors with a shorter amount of bits?
Hex!
π€ Icon
You are going to design your own icon using either 16x16 or 32x32 pixels. You should use at least 12 bits per pixel.
Like this:
Is converting from binary (base 2) to hexadecimal (base 16) a form of data compression? Why or why not?