π² The Villain
November 07, 2016Do Now (In Classroom)
What makes a good villain?
By the end of todayβ¦
In your planning doc:
Specification | Scripts |
---|---|
There is at least one on-ground enemy | Β |
The enemy sprite moves towards βHeroβ | Β |
The enemy sprite reappears/rolls-over when it hits the edge of the stage | Β |
The enemy sprite is animated when it is moving towards βHeroβ | Β |
If βHeroβ does not jump, she runs into the enemy and the game ends with an appropriate message | Β |
It should be possible for βHeroβ to jump over the enemy | Β |